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Davinci resolve for mac 10.13.62/28/2023 ![]() ![]() So would definitely love constructive criticism and feedback if there are things that are misleading or inaccurate. ![]() I do my best to inform people with accurate information and run this blog in my spare time when I'm not coloring to help the community. I'm going to do my own testing on 10.14.6 in the meantime. Like Cullen mentioned, I'd love to update the article with more accurate information if something changed with later OSes or there are inaccuracies in it. ![]() And YouTube/Vimeo re-tag files which is not well understood either. On top of that Resolve and Baselight offer tools for proper QuickTime tagging that not many people know how to use. Yet so much is being viewed on the internet only and that will only grow over time. The usual answer is computer displays are wrong and there's nothing we can do. There aren't a lot of answers offered for properly tagging deliverables for internet deliveries, display color management, etc. Digging into this topic is really difficult and thorny. We did the same thing with their iPhone and they were fine with it.Ĭlick to expand.Thank you Cullen. They understood that the two displays didn't match exactly, but they were at least "ballparkish" to the point where it looked OK. We brought their iMac into our color bay and just eye-matched it to the calibrated LG, and once we did that, all the complaints stopped. We just had a case with a streaming show where the client was concerned because our work didn't look "correct" on their office iMac. But for online viewing, it's absolutely a crapshoot, totally hinging on the end user's display, the OS, the browser, and so on. I wouldn't have a problem loaning or leasing a client (particularly a long-term client) a calibrated display for the length of the project provided we had a Streambox or Evercast connection. 1) remote reviewing is not going to work unless the client's display is calibratedĢ) I'm not convinced a MacBook is going to look worth a crap because there's so many variables (including panel uniformity, viewing angle, and so on). ![]()
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